- Home /
Question by
Mehrdad995 · Sep 22, 2014 at 07:10 AM ·
androidshadermaterial
Black Material if Use Mip level?!!
Hi guys. I faced an issue recently which is as soon as I assign a value to a cubemap mip level although the material works correctly on PC it will get black on an android device using "OpenGl 2" (I have not used OGL 3 yet because I don't have such a device using it)(shader is created using ShaderForge)
so Is OpenGl 2 not capable of this functionality or something else?
what can I do?
Thanks in advance.
alt text
sf_reflmip.jpg
(96.7 kB)
sf_reflmip2.jpg
(34.1 kB)
Comment
Your answer
Follow this Question
Related Questions
GL - Shader not working in Android 1 Answer
Black texture on Android (shader) 0 Answers
Glass material or shader for mobile? iOS Android 1 Answer
Realistic metalic on mobile 0 Answers