Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sajjoo · Nov 10, 2011 at 10:57 AM · networkingmultiplayerphoton

Problem with PhotonView.RPC

hi, i am new to unity and photon networking and i am converting my Maltiplayer game made using ultimate unity networking into Photon networking. with the tutorial(came with sdk) i have converted my all unity networking code to photon networking using photon converter. i have fixed all the bugs but at runtime i have having problem with PhotonView.RPC method. it is giving me this error.

"PhotonView with ID 1000 has no method "SetCurrentCharacter" that takes 0 argument(s):" and my code is as follows.

 void SetupAvatar(int characterId)
     {
         if (character != null)
             PhotonNetwork.Destroy(character);
         character = (GameObject)PhotonNetwork.Instantiate(characterPrefabs[characterId], Vector3.zero, Quaternion.identity, 0);
         
         // Sync Avatar configuration
         if (PhotonNetwork.isNonMasterClientInGame || PhotonNetwork.isMasterClient) {
             Debug.Log("Before Set Current character!!!");
             photonView.RPC("SetCurrentCharacter", PhotonTargets.AllBuffered);
         }
     }
 
     [RPC]
     void SetCurrentCharacter(PhotonViewID characterViewId)
     {
         Debug.Log("Set Current Character Method!!!");
         PhotonView view = PhotonView.Find(characterViewId.ID);
         
         if (view == null)
         {
             PhotonNetwork.Destroy(gameObject);
             return;
         }
         
         character = view.gameObject;
         character.transform.parent = transform;
         character.transform.localPosition = Vector3.zero;
         character.transform.localRotation = Quaternion.identity;
         
         _animation = character.animation;
         if (_animation != null)
             enabled = true;
     }

i do not know how to get the photon View id so i can pass it as a parameter in this method.

any help will be greatly appreciative. thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by dreadt9 · Dec 19, 2013 at 09:27 AM

BUMP: I have the same problem

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by BassaForte · Jan 05, 2014 at 06:53 AM

Your method is looking for a PhotonViewID, which you don't specify in your RPC call.

Should be: photonView.RPC("SetCurrentCharacter", PhotonTargets.AllBuffered, );

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by UberLax · May 26, 2014 at 02:05 AM

Your RPC called SetCurrentCharacter accepts one argument of type PhotonViewID. When you call the RPC

 photonView.RPC("SetCurrentCharacter", PhotonTargets.AllBuffered);

You have to specify the arguments that the RPC takes. Example:

 photonView.RPC("SetCurrentCharacter", PhotonTargets.AllBuffered, photonView.viewID);

Note: There is a limited selection of data types you can pass as RPCs. Look here for a list of available types.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by CrashTest · Mar 10, 2016 at 09:12 AM

Your SetCurrentCharacter method has attribute RPC. It must have attribute PunRPC like this ...

  [PunRPC]
  void SetCurrentCharacter(PhotonViewID characterViewId)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

Photon - Loads a level but doesn't spawn player. 1 Answer

How to instatiate two players simultaneoulsy before loading level 1 Answer

Photon multiplayer room make disappear in lobby when room is getting full 1 Answer

Unity multiplayer solutions: Photon, Unity Networking - what else and in what way is good? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges