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How to create a curved grid? (like a spacetime grid)
Hello! I'm trying to draw a curved spacetime grid on a plane. Something like this:
So far all i got working is an endless grid using a shader i found here: http://forum.unity3d.com/threads/wireframe-grid-shader.60071/
And this is how it looks right now:
Now I need to make it look curved, and the curvature should follow the objects moving on the X,Y plane. How can I get that curved look? Where should I start looking? terrains or transforming a mesh?
Thanks for any help!
Answer by Graham-Dunnett · Sep 22, 2014 at 09:25 AM
Transform a mesh.
I'm getting there transfor$$anonymous$$g a mesh, pretty close haha, thank you!
@Pica hi, have you done your project? It seems its 3 years ago though. I'm working on similar project. Do you have an end result? Or do you have any suggestions like using shader based grids or texture based grids which one is better? I have unreliable result using shader based grids though. Do you have a ny suggestions or anything to share?
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