Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Amroth_Calmcacil · Oct 19, 2014 at 07:54 PM · collisioncolliderhealth-deduction

C# Reduce Health Over Time When Colliding With Object

Hi, I'm making a game where if you are in a specific radius of the enemy you will loose health over time. I am doing this by extending the range of the enemies collider with the 'Is Trigger' ticked. I have looked everywhere for a script that would work but none I have tried work for me. My question is: How might I be able to create this script?

If you need any more information do ask. Thanks, Joel.

 using UnityEngine;
 using System.Collections;
 
 public class Player_Health : MonoBehaviour {
 
     public static float curHealth = 100f;
     public static float maxHealth = 100f;
     public static float decHealth = 4f;
     public static float regHealth = 2f;
 
     void Start(){
         curHealth = 98f;
         }
 
     void Update(){
         if (curHealth < maxHealth) {
             curHealth += regHealth * Time.deltaTime;
             Debug.Log(curHealth);
         }
     }
 
     void OnCollisionStay2D(Collision2D other){
         if (other.gameObject.tag == "Darkness") {
             curHealth -= decHealth * Time.deltaTime;
             Debug.Log(curHealth);
         }
     }
 
 }


Here is all the code I could come up with by myself. At the moment I do regenerate health when it's less than 100 but when I enter the collider my health does not go down. Please help.

================================================================================================= Okay I got it working! Here's the code to help anyone else with the same problem:

 using UnityEngine;
 using System.Collections;
 
 public class Player_Health : MonoBehaviour {
 
     public static float curHealth = 100f;
     public static float maxHealth = 100f;
     public static float decHealth = 6f;
     public static float regHealth = 0.1f;
 
     void Start(){
         curHealth = 98f;
         }
 
     void Update(){
         if (curHealth < maxHealth) {
             curHealth += regHealth * Time.deltaTime;
             Debug.Log(curHealth);
         }
     }
 
     void OnTriggerStay2D(Collider2D other){
         if (other.gameObject.tag == "Darkness") {
             curHealth -= decHealth * Time.deltaTime;
             Debug.Log(curHealth);
         }
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Unwanted jittery behavior 2 Answers

Colliders in a wall jut out 0 Answers

Trigger Spawning? 1 Answer

Detecting another object collision from another object script (2D) 0 Answers

OnTriggerEnter and GUIText problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges