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Question by jeff · Oct 18, 2011 at 11:44 AM · transformspriteangleanimate

Animating Sprites

Hi, I am making a race game using sprites and am trying to get sprites animating depending on the angle they are to each other. So if Player two is directly behind player one , player two should see the back of player one.

target = player2.transform.forward - player1.transform.forward;

Angle = Mathf.Atan2(target .x,target .z) * Mathf.Rad2Deg;

That is attached to player one along with a heap of if - else statements to determine what texture the sprite will have depending on the angle.

This works perfectly while player 2 has not turned left or right , but as soon as player two is moved off centre , the angle seems to be wrong ?

Im not sure what I am doing wrong but any advice would be great. sorry if this is hard to understand , it has been a long night.

thanks Jeff.

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Answer by jeff · Oct 22, 2011 at 03:30 AM

Figured out the answer .

I needed to be basing the sprite change on the difference between both players Y-Axis Rotation. :)

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