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Question by
AndrewToth · Sep 21, 2014 at 07:46 AM ·
physicscenterofmass
Recalculate the worldCenterOfMass?
I have a rigidbody component attached to a parent object, and the worldCenterOfMass is calculated from the child colliders attached to this parent. The problem is when i delete a child object the worldCenterOfMass won`t recalculate. It remains on the same spot.
There`s any workaroud for this?
Thank you for your answers.
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