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U3DXT : does add on override ARC?
Hey Guys I'm trying to build a i built in Unity from Xcode and its been a huge challenge. currently my biggest issue is i receive an error in another one of my scripts. but its a script i've used in other games and never had any issues with before. basically ARC will not stay turned off. somewhere something is overriding Xcode's setting and i was wondering if perhaps that was coming from This U3DXT Add on? (its not the pro version)
Answer by u3dxt · Jul 08, 2014 at 05:41 PM
Hi, our U3DXT plugin does not use ARC, and we don't set any flags to change ARC settings on our .a static library files, because we assume the Xcode project generated by Unity has ARC disabled. Did you enable ARC for the whole project? If so, you may have to disable ARC for our .a files. Please see this link for how to do it: http://www.exactmagic.com/mixing-arc-and-non-arc-code-with-static-libraries/
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