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Question by icepro · Sep 20, 2014 at 06:09 PM · overlapsprite renderer

Wrong sprites overlapping

I have 2D game scene with few layers.

Camera, Z = 0

  1. sky, Z = 4

  2. mountains, Z = 3

But after moving mountains to one of the sides of scene, they become overlapped. Here is example - http://prntscr.com/4omzv5.

I was trying to solve the problem with changing the Shader (now I am using Sprites/Default) but I am not sure which one is right one and why Deault cannot be used?

Or maybe problem is not is shader but in other part of configuration?

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Answer by Slev · Sep 20, 2014 at 06:13 PM

I believe when using sprites the z-value is meaningless on the render-side. Instead you want to use the sprite renderer's sorting layer more info can be found here.

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avatar image icepro · Sep 20, 2014 at 06:16 PM 0
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Thank you for answer, it helps. But why using of Z-value is not works?

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