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Question by
sillanstudios · May 26, 2015 at 02:42 PM ·
texturewaterreflectioncubemap
Blend between cubemaps
Hey Guys,
I am creating a mobile game which uses a water shader that uses cubemaps for reflection.
As the new Standard shader is a bit too much for mobile, I was thinking of doing water reflections by blending between different cubemaps as the player moves down a river.
I don't know how to blend between cubemaps and was wondering if anyone could help. I can only swap cubemaps which is very noticeable. I'd appreciate your help. Thanks!
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