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Question by Ali_Jaffer · Sep 20, 2014 at 03:06 PM · canvas

How to enable and disable a canvas window by scripting

Hi,

I want to ask a question about UGUI. that i want to add a canvas window with four buttons at run time. how to do it please help. Please help me

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Answer by TrollHachem · Sep 20, 2014 at 03:42 PM

Just like you disable , any gameobject? make a variable , assign the Canvas then simply ,

 void DisableCanvas() {
      CanvasObject.SetActive(false);
 }
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avatar image Ali_Jaffer · Sep 20, 2014 at 04:15 PM 1
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Thanks I have done it

it was

canvas.enabled = true

avatar image eatmorepies Ali_Jaffer · Nov 10, 2020 at 01:35 PM 1
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TrollHachem's comment isn't quite right, which is why you defaulted to canvas.enabled = true;.

What he meant to say was canvas.gameObject.SetActive(true);.

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Answer by Tulsisvt · Feb 25, 2016 at 08:39 AM

The above answer is correct if you want to disable the gameObject itself. To disable the Canvas component you can use this:

 CanvasObject.GetComponent<Canvas> ().enabled = false;

This avoids null object errors.

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avatar image DadNapper · Apr 30 at 10:45 PM 0
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Btw, this is the Unity recommended option if you want optimal performance.

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