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Question by Zeon04 · Sep 20, 2014 at 02:29 PM · arraymateriallayers

How do I move a gameObject to different layers?

Hi.

Been racking my brain trying to figure out how to do this but no such insight.

I want to have the player's gameObject switch layers on material change so that it avoid colliding with objects of the same material but don't know how.

I have the 2 materials in an array which are swapped on MouseDown. Here is the code I have so far:

void OnMouseDown() { index++; if(index >= materials.Length) index = 0; renderer.material = materials[index]; }

void playerShift() {

 if (GameObject.FindGameObjectWithTag("Player").renderer.material.name == "White")
     {
     gameObject.layer = LayerMask.NameToLayer("White"); // move to white layer 
     Debug.Log("layer switched to W");
     }
     
     else //(GameObject.Find("Sphere").renderer.material.name == "Black")
     {
     gameObject.layer = LayerMask.NameToLayer("Black"); // move to black layer 
     Debug.Log("layer switched to B");
     }

}

I call the playerShift function in the Update.

On another note. Should I separate this into its own script because at the moment its part the playerMovement script.

Thanks for any help or insight you can provide.

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Answer by dmg0600 · Sep 20, 2014 at 03:58 PM

As you are changing the materials its names are not "Black" and "White" but "Black (Instance)" and "White (Instance)".

On your other question, yes, I think it would be better to have this code in a separate component, just for organizational purpose.

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avatar image Zeon04 · Sep 20, 2014 at 09:16 PM 0
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Thanks dmg.

I thought it wasn't working. Just had to adjust the Physics Layer Collision $$anonymous$$atrix as well to get it to work. (Also kept changing the Physics2D matrix ins$$anonymous$$d of just Physics, I'm using cubes...duh!)

Thanks again. $$anonymous$$uch appreciated.

avatar image dmg0600 · Sep 21, 2014 at 12:05 AM 0
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Your welcome! It's a very common error when you are working your way through Unity. If you can, accept the answer! Thanks!

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