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Question by UnityNoob123 · Jun 07, 2017 at 01:53 AM · networkingshootingclients

Client shooting is lagging

In my multiplayer game the player instantiates projectiles at a given transform that is attached to the camera. It worked fine for weeks then out of nowhere when the client shoots the projectile spawns where the transform was a couple seconds ago. Not sure what happened, I have not changed the code for the projectile spawn in weeks. I have tweaked the settings in the time panel to increase the amount of physics checks for the projectile impact, but when changed back to default the problem kept occurring. Any help or ideas would be nice, thanks!

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avatar image SohailBukhari · Jun 07, 2017 at 05:55 AM 0
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which multiplayer you are using ?

avatar image UnityNoob123 SohailBukhari · Jun 07, 2017 at 05:57 AM 0
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The built in Unet

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