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Blender Import - Diffuse Shader Lightning Errors
Hey Community, who can I solve this problem: If I import a model form Blender (FBX) there are many lighting errors:
http://img842.imageshack.us/i/castleg.png/
I did the Shadows with the Build-In Lightmap-Tool (for testing low resolution ;) )
Thanks in advance,
Sebastian
Answer by Jessy · May 04, 2011 at 04:10 PM
Recalculate your normals. It looks like you don't have your vertices split at hard edges.
I did this all (Egde Split modifier) But it doesnt work O-O
Show it without lightmapping. I don't think your modifier is working, although I've never had a problem with it.
In this example the castle was without lihtmapping Oo
Your edges aren't split. I don't know why. The Edge Split modifier works, or at least it does in 2.49. I have no experience with it in 2.5x.