Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Farwall · Sep 12, 2014 at 08:47 PM · c#timer

Unity Countdown timer in C#

I am creating a level of puzzle game in which user have to connect the red wire and and green wire. In wires at corner there are various shapes Like L-Shape , T-Shape and I-Shape pipe. I am rotaing the pipe of green wire and if green wire connection success then it should start timer say 20 seconds then user get only 20 seconds to connect red wire otherwise gameover. So please help me in timer.

Assume that Green wire connection is succesful.

GameMonitor.cs

 using UnityEngine;
 using System.Collections;
 
 public class GameMonitor : MonoBehaviour {
 
     GTShape1 GTS1;
 
     // Use this for initialization
     void Start () {
     
     }
 
     void Awake()
     {
         GTS1 = GameObject.FindGameObjectWithTag ("GTShape1").GetComponent<GTShape1> ();
 
 
         }
     // Update is called once per frame
     void Update () {
         if (GTS1.success) {
 
             print ("Green Wire Connected");
         }
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
-1

Answer by Ben-Stoneman · Sep 12, 2014 at 08:51 PM

This should do it!

 using UnityEngine;
 using System.Collections;
 
 public class GameMonitor : MonoBehaviour {
     
     GTShape1 GTS1;
     
     // Use this for initialization
     void Start () {
         
     }
     
     void Awake()
     {
         GTS1 = GameObject.FindGameObjectWithTag ("GTShape1").GetComponent<GTShape1> ();
         
         
     }
     // Update is called once per frame
     void Update () {
         if (GTS1.success) {
 
             print ("Green Wire Connected");
             StartCoroutine(Timer());
             print ("Time is Up!");
         }
     }
 
     IEnumerator Timer ()
     {
         yield return new WaitForSeconds(20.0f);
     }
 }


For more help: http://unity3d.com/learn/tutorials/modules/intermediate/scripting/coroutines

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Farwall · Sep 12, 2014 at 09:19 PM 0
Share

It displaying "Time is up!" but not countdown timer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Making a sped up timer in unity 1 Answer

Problem with Snake Game(input help) 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

animation control problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges