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               Question by 
               wedermarco · Aug 03, 2020 at 10:54 PM · 
                c#objectunityeditorreferencestatic  
              
 
              Do you have to set a object reference for every script?
Hello, I was wondering if I have to set an object reference for every single script I'm using a method from in another script. My projects starts getting a bit complex and the start of every script looks like:
 public Settings Settings;
 public Webcam Webcam;
 public CubeTracking CubeTracking;
 public ColorDetection ColorDetection;
 public SquareFrame SquareFrame;
 public ArrowFrame ArrowFrame;
 public Rotation Rotation;
 public Handle3DCube Handle3DCube;
 public Rotate3DCube Rotate3DCube;
This is just one example and all this classes are used in this script so I set an object reference to all of them. Isn't there a simpler way to do this? I heard of static classes but I'm not sure if that's the right way to go.
Thanks in advance :)
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