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Question by kyodai · Feb 13, 2015 at 07:27 PM · c#newbie

Why my object not disappear?

Hello :)

I have code like this:

     void Update () {
         //move element
         myTransform.Translate (Vector3.up * projectileSpeed * Time.deltaTime);
 
         //if hit something
         if (Physics.Raycast(myTransform.position, myTransform.up, out hit, range) &&
             expended == false) {
             //if hit floor
             if(hit.transform.tag == "Floor"){
                 expended = true;
                 myTransform.renderer.enabled = false;
                 myTransform.light.enabled = false;

             **Debug.Log(myTransform.renderer.enabled);**
             }
         }
     }

i use debug.log and i know that the if statment was executed but i still can see the object why?

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avatar image kyodai · Feb 13, 2015 at 02:17 PM 0
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both statements

i put debug.log to its place

avatar image hexagonius · Feb 13, 2015 at 09:39 PM 0
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Well, what's the outcome of the second Debug.Log? false? If so, run the game, press pause the moment you receive the message and see which renderer was actually disabled.

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Answer by giulio-pierucci · Feb 13, 2015 at 11:24 PM

Add Debug.break after debug.log. The game will pause.

After this, do some test:

if you click projectile, renderer is checked in inspector?

If you check/uncheck manually from inspector, object disappear?

Maybe that there are 2 renderers/gameobjects?

There are another script that set projectile renderer enabled?

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