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Question by Razorlance · Sep 18, 2014 at 01:27 AM · gameobjecttransformclone

How do I change the transform of a clone object

I'm trying to change the transform of an object I've just instantiated using the following:

 public GameObject marker;
 public float maxLength;

 newVector = Vector2.ClampMagnitude(diffVector, maxLength);
 Instantiate(marker, newVector, transform.rotation);

 newVector = Vector2.ClampMagnitude(diffVector, maxLength);
 marker.gameObject.transform.position = newVector;
 Debug.Log("Marker position = " + marker.gameObject.transform.position);

The diffVector is the difference between two objects that I want to track. There is other code around each block above but these are the pertinent parts.

I use the Debug.log to see that the marker.gameObject.position.transform is changing correctly, but the actual game object marker(clone) isn't.

My guess is because its a clone but I don't know how to reference them in the script.

Any help would be appreciated.

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Answer by rutter · Sep 18, 2014 at 01:27 AM

Instantiate returns a reference to the clone. You'll need to capture that reference and use it to modify the clone's transform.

You can see example code in the scripting docs for reference:

 public class ExampleClass : MonoBehaviour {
     public Rigidbody projectile;
     void Update() {
         if (Input.GetButtonDown("Fire1")) {
             Rigidbody clone;
             clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
             clone.velocity = transform.TransformDirection(Vector3.forward * 10);
         }
     }
 }

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avatar image Razorlance · Sep 18, 2014 at 08:33 PM 0
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Thanks, I had looked at that I thought I'd tried it and it didn't work, but I think I had other problems with the code at the time, works fine now.

avatar image Cherno · Sep 18, 2014 at 10:22 PM 1
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Why not flag rutter's answer as accepted then :)

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