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Collision based bug 3d
Hi i have been trying to fix a bug for a while, basically i have a series of platforms being generated and when i hit the middle of two platforms i go directly up instead of continuing right.
I'm not sure what to do from a code point of view as it it the character colliding from the left and the right resulting in him going up
I assume i could use code to only take collision from below me or to the left of the character However i have not touched ray casting.
But honestly i assume i will not need any code and i just have to edit the scene. because its not a problem of bad physics as one would expect a object to be hit up if hit from the left and the right that's just physics.
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