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Question by
twoface262 · Jan 17, 2012 at 11:10 PM ·
networkingraycastingsync
Multiplayer Raycasting
Hello, I'm trying to figure out a way to do my raycast shooting system with multiplayer. Would I make something that detects if the player was shot and then send an RPC to the player it his to loose health? but wouldn't that require different tags for each player? If there is an easier way to do this then please tell me or if this way seems legit. Thanks!
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