Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by woks · Sep 13, 2014 at 09:31 PM ·

Shoot direction

I use a script where the object is flying straight ahead and moving to using the "Axes". How do I make object flew where I click my mouse? I use this script:

public Rigidbody bullet; public float power = 1500f; public float moveSpeed = 2f; public float range = 1f;

private float distance;

 void Update () {
 
 float h = Input.GetAxis("Mouse X") * Time.deltaTime * moveSpeed;
 float v = Input.GetAxis("Mouse Y") * Time.deltaTime * moveSpeed;
 transform.Translate(h, v, 0);
 

 if(Input.GetButtonUp("Fire1"))
 {
 
 Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation)as Rigidbody;
 Vector3 fwd = transform.TransformDirection(Vector3.forward);
 instance.AddForce(fwd * power);
 
 }
     
 }

}

(I can't use Code Formatting... )

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image woks · Sep 13, 2014 at 08:48 PM 0
Share

I think that I have to change transform.position on what looked like Vector3 mousePosition but do not know how exactly ...

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JoshKingsbury · Sep 13, 2014 at 11:13 PM

If you want the bullet to fly from the location it is created (the transform of the player?), to the point in space where the mouse was clicked, you could try the code below.

It should raycast into the scene from where the mouse is clicked. Then the fwd vector finds out the direction from its current location to the click.

     if(Input.GetButtonUp("Fire1"))
     {
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         RaycastHit hit;
         
         Physics.Raycast( ray, out hit, Mathf.infinity );
 
         Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody;
         Vector3 fwd = hit.point - transform.position;
         instance.AddForce(fwd * power);
         
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Improved File Browser - no action 1 Answer

Voice chat, when close to object? c# 1 Answer

Problem to make fireball destroyed when touch terrain, and destroy the clones of it.. 1 Answer

Smooth meshes in Unity 3D 0 Answers

Unity 3D PS3 Version 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges