- Home /
Destroy player on spawn if he already exists in scene
i have a multiplayer game. i have 2 character classes, they are selected and spawned when he presses a button. i made it possible to bring back the class buttons after the player has already spawned, in order to change classes during the game, however doing this leaves the old player prefab in the scene and i end up controlling it and the new one. How can i destroy the old player when the new one loads?
Comment
Your answer
Follow this Question
Related Questions
Spawn Player when Room Starts - (Multiplayer) 1 Answer
mutiplayer player clone not active 0 Answers
playerControllerId higher than expected 1 Answer
How could new joined player can instantiated in turnbased multiplayer using photon SDK? 0 Answers
Don't destroy player after disconnecting or calling ClientScene.RemovePlayer() 1 Answer