- Home /
Kick with Kinect
Hi guys, I'm doing a penalty style game using Kinect, actually I'm using the position of the head and shoulders to know if I kick to the left, middle or right. I want to know if has a better way to do that because sometimes it's going wrong.
My idea is to know if the movement of the leg is going to the left, center or right, but I don't have any idea how to calculate that, what can I use considering that to kick to the center must have a "looseness" ?
Answer by marcfielding · Feb 18, 2014 at 08:48 PM
Hrm I just went and ordered a kinect today so I cant test this, surely you need to leave the aiming down to where the foot strikes the ball, if your character has a collider on his feet, put a collider on the ball and then get the hit point and apply force from there?
That way its up to players to get a feel for the kinect interface?
I'm doing with animations, I done a project with collisions, now I'm doing a version using iTween
If you've got a kinect animations are EASY! Hence why I'm grabbing one, can't wait for the new one though.
hi, I know this is old thread but i want to know How could you add force and direction to the ball upon kick? Is it happens automatically based on player transformations or you need to do it separately..?
Please help.. Any kind of help is appreciated....
Your answer
Follow this Question
Related Questions
Smooth motion for gesture based character controller 0 Answers
script to add force to the ball in a football game! 1 Answer
Problems with VisualGestureBuilderFrameSource when adding a gesture 2 Answers
Velocity powered rigidbody on a moving platform without parenting. 3 Answers
Shooting with get joint rotation .eulerAngles kinect 0 Answers