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Question by emek12 · Sep 16, 2014 at 05:33 AM · networkingmultiplayerfpsshooting

Shoot Projectile Where Camera Faces [PLEASE HELP!]

So Im making a multiplayer game, and Im trying to make the player shoot a fire ball.That part is easy, however I dont want it to just shoot a fireball in a straight line forward, I want it to be that if whereever the player looks it will shoot a projectile at that angle. (Ex: If im looking 45 degrees in the air trying to shoot a bird or whatever, I want it too shoot at an angle not just forward in front of my player)

 GameObject fireball = (GameObject)PhotonNetwork.Instantiate("Fireball",transform.position,transform.rotation,0);//Instantiate fireball
 fireball.rigidbody.AddForce(transform.forward * 600); //make it move

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Answer by kurotatsu · Sep 16, 2014 at 05:43 AM

I used to put a mouselook script on my shooter empty that was set up the same as the one on my camera, or wrote a script that matched my camera's rotation to achieve this.

Just some food for thought.

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Answer by philwinkel · Dec 27, 2014 at 05:10 PM

 fireball.rigidbody.AddForce(transform.forward * 600); //make it move


this is why is shooting straight from your player - transform.forward is straight from your player.

you need to shoot it from the camera, or the direction your player is looking.

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