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Anti-aliasing on Android
Hey,
I am porting a game to Android, and I got anti-aliasing issues. I see no difference between 0x and 8x anti-aliasing. I have tried everything, but there is no anti-aliasing on my Tablet pc. I know my tablet supports anti-aliasing.
Does anybody have any idea what could cause the problem?
I too have this issue - AA works fine with Unity 4.2 but as of 4.3 anti aliasing seems totally broken. It seems to always be 2x regardless of quality setting being 2, 4 or 8.
Adding a Debug.Log("AA=" + QualitySettings.antiAliasing) to my main update look indicates the correct value (ie, 8 for 8x) but no visual difference.
Please Unity, can you look into this issue, it's been there since 4.3.0 -> 4.3.2, but is fine in 4.2.
You may want to vote on this bug to help get this fixed quicker: http://issuetracker.unity3d.com/issues/anti-aliasing-does-not-work-on-android-devices
I also am seeing this error on Android, please vote for that bug fix.
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