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This question was closed Sep 16, 2014 at 09:15 AM by Josh Naylor for the following reason:

Too subjective and argumentative

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Question by JoshuaShoemaker · Sep 16, 2014 at 09:15 AM · editoreditor-scriptingeditorwindoweditorguieditor extention

Custom Prfab Editor Window

Hello, I was wanting to start learning about making custom editor windows. I've read through the little documentation I could find to study. However, I have not been able to pickup on any thing that is relatable to my idea.

I would like to make an editor that will have a window like the scene view that already exists in the editor. However I want it to only show a prefab that the user has selected in the project folder.

From here I would like the user to be able to edit it just like he or she would in the scene view. He/she could add parts to it, move around the bones and set keyframes in unity's animation window, add and edit particles, audio, physics, pretty much anything one could do in the scene view.

Maybe show a hierarchy of the object too.

ANd then also a way to save over the prefab.

I know I am wanting to do a lot, and am very excited to learn, I just need some advice or someone to push me into some in-depth, relatable documentation to some of the features I am interested in.

The main things I want to learn first are:

  • Creating a viewer for the prefab that allows me to edit like the normal level viewer.

  • Showing a hierarchy for the object.

  • Objects selected in the hierarchy show their components in the inspector

  • And having an object selected in that view would allow me to edit it in other unity windows (animation, playmaker, etc)

If anyone is familiar with the prefab editor in Unreal Engine, this is similar to that.

Thnakyou to anyone willing to help me.

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avatar image Josh Naylor ♦♦ · Sep 16, 2014 at 09:15 AM 0
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Such questions will be much better on the forums.

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