Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jason Hamilton · Apr 21, 2011 at 02:42 AM · transformaiz-axispatrol

How to remove z axis control from script

Hey, I have a basic enemy that patrols between two or more points, my game is a side scroller and Id like not to be able to push him forward/backward on the Z axis, causing him to fall off the platform. heres the part of the script that controls patrolling;

    if( grounded )
    {
        if(CurrentWayPoint < WayPoint.length)
        {
            var target : Vector2 = WayPoint[CurrentWayPoint].position;
            var moveDirection : Vector2 = target - transform.position;
            var velocity = rigidbody.velocity;
            if(moveDirection.magnitude < 1)
            {
                CurrentWayPoint++;
            }
            else
            {
                velocity = moveDirection.normalized * Speed;
            }
        }
        else
        {
            if( loop )
            {
                CurrentWayPoint = 0;
            }
            else
            {
                velocity = Vector3.zero;
            }
        }
        rigidbody.velocity = velocity;
    }

this is in the Update function and 'grounded' is if it is falling or not. How and where would I put something like transform.position.z = 0; ???

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by anonymous 2 · Apr 21, 2011 at 03:06 AM

In the editor select your prefab or gameobject enemy and under the inspector in your rigidbody component click on constraints. You can freeze rotation and position on all the Axis. You could also try adding transform.position.z = 0; to your update function like this :

function Update () {

   transform.position.z = 0;

   if( grounded )
    {
     if(CurrentWayPoint &lt; WayPoint.length)
     {
         var target : Vector2 = WayPoint[CurrentWayPoint].position;
         var moveDirection : Vector2 = target - transform.position;
         var velocity = rigidbody.velocity;
         if(moveDirection.magnitude &lt; 1)
         {
             CurrentWayPoint++;
         }
         else
         {
             velocity = moveDirection.normalized * Speed;
         }
     }
     else
     {
         if( loop )
         {
             CurrentWayPoint = 0;
         }
         else
         {
             velocity = Vector3.zero;
         }
     }
     rigidbody.velocity = velocity;
 }}

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jason Hamilton · Apr 21, 2011 at 11:23 AM 0
Share

Were is the constraint menu?

avatar image anonymous 2 · Apr 21, 2011 at 02:18 PM 0
Share

In the inspector panel when you click on your enemy there should be a rigid body. In the bottom part of the rigid body there should be the word constraint. Click on it and you should see two rows of three. Click on z in the lower row.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

problem with my script need help 2 Answers

Help with Patrol Script!! 1 Answer

AI patrolling script 1 Answer

Patrol system not working? Ignoring points(?) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges