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This question was closed Apr 30, 2014 at 03:28 PM by robertbu for the following reason:

Design/discussion question

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Question by Unity Gamer · Apr 30, 2014 at 07:08 AM · 2dpath

Path drawing, auto correction

I'd like to know if anybody here knows of a technique or method that I should be following to draw a path, on touch input, and have it auto correct itself if it is within a certain error margin.

Say, for example I have a road, which has a 90 degree turn, and the path drawn semi matches the actual path, how would I dynamically check for this and correct it if needed.

I'd like to have smooth and sharp paths based on the actual path. To be noted, I have no reference path to compare with, what I have is a road, which identifies itself as "road".

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avatar image robertbu · Apr 30, 2014 at 03:28 PM 0
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This question is pretty soft without specifics. It is better asked on Unity Forums, but even there, I'd include more specifics. You'll need to define what you mean by:

I have is a road, which identifies itself as "road".

Is the road a mesh or something else? Can you define a center line as a series of points? What happens if the user backtracks...would they still be considered on the path? Etc.

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