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Question by
muheydari · Sep 15, 2014 at 08:32 PM ·
colliderbuildkinematiciskinematic
crash build version on colliding with Kinematic collisions
In my racing game I have lots of objects kinematic on road sides. after player collide them with high speed build version of game will crash.but in editor every thing is ok. game objects have a collider with a physics material and rigidbody set to kinematic. after player collide them in their script they will be non kinematic. some of those gameobjects have LODGroup. is there some one had this issue befor and how to fix this?
Comment
hi there issue fixed, there was a rigid body that collision was in its child. I create another collision before rigidbody component, :)