Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by beeglebug · Sep 15, 2014 at 12:47 PM · prefabgetcomponent

Accessing prefab components

Given the following code:

 GameObject myGameObject = GameObject.Find("instance3");
 MyScript script = myGameObject.GetComponent<MyScript>();

The script variable is always null when myGameObject is a prefab I dragged into the scene, but fine when I make it from scratch my making a GameObject and adding the components manually.

If I click on instance3 in the scene and look at the inspector, I can see it definitely has a MyScript component, so why is it coming back as null?.

Am I using prefabs wrong, or have I fundamentally misunderstood what they are for?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image glenwatkinson · Sep 16, 2014 at 12:06 AM 0
Share

Are you sure that you should be using "instance3" in your GameObject.Find and not "instance3 (clone)"? Check the inspector.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bilo-lwabona · Sep 15, 2014 at 10:48 PM

Do you need to find a specific instance of a certain type of game object? Otherwise I would say use another function that will return the script directly (FindObjectOfType).

 MyScript script = (MyScript)FindObjectOfType(typeof(MyScript));
 // OR
 MyScript script = (MyScript)FindObjectOfType<MyScript>();

Note: You need to cast, as this function only returns an "Object" type. Hope that helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Get Component from Instantiated Prefab 1 Answer

Problems getting values from a prefab's script using GetComponent 1 Answer

Changing Prefab Variables From Another Script In Editor 1 Answer

Remove HingeJoint2D from the Instance not from the Prefab 0 Answers

Acces object in scene, not prefab 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges