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Question by
etopsirhc · Feb 18, 2019 at 10:57 PM ·
animationuimeshrendererboundingbox
is there a simple way to display a UI box around multiple animated meshs?
So i have a human model with swap-able head that i need to be able to make a tight fitting UI bounding box around. so far i've found info on making a static bounding cube around a single object that doesn't update when animated, but nothing close enough to even give a hint towards the right direction.
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