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Question by Badger · May 27, 2010 at 06:45 PM · animationasset3dsmax

3ds Max assets importing - missing materials

Hi there,

I'm trying to import a 3DS Max asset (max) file, with 12 meshes & 6 materials. These are all standard materials, named standardmaterial (all of them). When i import the max file as an asset, only 1 material is created & it does not have any of the properties my max material has.

Are there any requirements as to the use of materials in Max for importing them to Unity?

thanks for any help

cheers B

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avatar image SisterKy · Jul 15, 2011 at 12:31 AM 0
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Retagged 3ds, max to 3dsmax. Greetz, $$anonymous$$y.

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Answer by Paulius-Liekis · Jun 07, 2010 at 08:24 AM

Having different names on your materials would be good idea, because Unity bases Material names on material names in your file. Unity import just a very limited set of properties from materials (like colors and main textures), and you need to select your shaders and properties for them manually in Unity.

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avatar image Badger · Jun 08, 2010 at 03:07 PM 0
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Indeed

Apparently, dds texture files aren't supported either?

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