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Question by jpthek9 · Oct 26, 2014 at 03:20 PM · pathfindingnavigationrtsbestaccurate

Which is the best navigation system?

I'm making an rts and I expect upwards of 800 agents consistently. Anyone know of a fast and decently accurate navigation system on the asset store that can handle that?

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avatar image jpthek9 · Oct 26, 2014 at 11:36 PM 0
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Anybody have an idea?

avatar image Cherno · Oct 27, 2014 at 12:01 AM 0
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Aaron Granberg's Astar Pathfinding project is fairly popular. The basic version is already quite powerful and is free, while the pro version ist $100.

avatar image jpthek9 · Oct 27, 2014 at 02:05 AM 0
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Can it definitely support 800 units with standard rts local avoidance and everthing?

avatar image Cherno · Oct 27, 2014 at 02:18 AM 0
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Local avoidance is only supported in the Pro version AFAI$$anonymous$$. Check Youtube, I think there are some stress test videos. It should support a fairly large number, but I have no idea if it will get as high as 800 with LA.

avatar image Kiwasi · Oct 27, 2014 at 07:37 PM 2
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For high numbers of units you might be better off abondoning agent based behaviour. A flow feild type model may serve you better.

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Answer by jpthek9 · Oct 28, 2014 at 09:46 PM

I got Aron Granberg's Pathfinding Project Pro and used the RVO. It works IMMACULATELY! I'm really excited to continue the development with this huge gameplay element solved.

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