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Question by ronnyvdb · Jul 09, 2014 at 09:46 AM · guipositionresolution

Different GUI Sizes in player and on mobile??

I am working on an app for android and iOS and using the GUI functions extensively. However, when I run the game in the Unity Player the GUI position is way off, but on the mobile devices they are positioned correctly.

examples:

Unity Player: alt text

Android: alt text

this is the code I used to generate the GUI in the preview images:

    void OnGUI() {
             scrollPosition = GUI.BeginScrollView(new Rect(0,250,Screen.width,200),scrollPosition, new Rect(0,0,Screen.width,560),GUIStyle.none,GUIStyle.none);
             
             for(int i = 0;i < 50; i++)
             {
                 GUI.Box(new Rect(110,50+i*28,100,25),"xxxx_"+i);
                 GUI.Box(new Rect(110+i*100,50,100,25),"xxxx_"+i);
             }
             GUI.EndScrollView ();
         }

I would really appreciate it if someone could explain what I am doing incorrect. I have searched everywhere for a simple explanation of screen resolutions in Unity. TIA! :)

guiandroid.png (104.5 kB)
guiunityplayer.png (89.6 kB)
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Answer by Nerevar · Jul 09, 2014 at 09:57 AM

Well,

it is a very common mistake, you need to use a relative position and size for your GUI elements.

Use the screen dimensions to adapt the size proportionnally.

example:

 void OnGUI() {
 
             GUI.Box(new Rect(Screen.width/2,Screen.height/2,Screen.width/10,Screen.height/10),"I adapt to the screen resolution")
   
         }

I don't know if the Box is well sized but it was just to give you the idea :)

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