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Question by kylerpc06 · Jun 10, 2019 at 03:02 PM · raycastraycastingraycasthit

issues with raycasts

I posted this on reddit but didn't get the answers i wanted.

so, i have a script where i shoot with a raycast, and it deletes certain entities. issue is, if i shoot something from the top of the collider, it doesn't register a hit. anyone know why?

here are the scripts:

 raycast:
 
 
 
 Raycast:
 
 
 
 using System.Collections;
 
 using System.Collections.Generic;
 
 using UnityEngine;
 
 
 
 public class Raycast : MonoBehaviour
 
 {
 
 
 
 public Collider enemy;
 
 public float damage;
 
 public float range;
 
 public Transform FpsCam;
 
 
 
 // Update is called once per frame
 
 void Update()
 
 {
 
 if (Input.GetKeyDown(KeyCode.Mouse0))
 
 {
 
 Shoot();
 
 }
 
 }
 
 void Shoot()
 
 {
 
 RaycastHit hit;
 
 if (Physics.Raycast(FpsCam.transform.position, FpsCam.transform.forward, out hit, range))
 
 {
 
 Raycastdeath enemy = hit.transform.GetComponent<Raycastdeath>();
 
 if (enemy != null)
 
 {
 
 enemy.TakeDamage(damage);
 
 }
 
 
 
 }

 enemy being hit by raycast:
 
 
 
 using System.Collections;
 
 using System.Collections.Generic;
 
 using UnityEngine;
 
 
 
 public class Raycastdeath : MonoBehaviour
 
 {
 
 
 
 public float health;
 
 
 
 public void TakeDamage (float amount)
 
 {
 
 health -= amount;
 
 if (health <= 0f)
 
 {
 
 Die();
 
 }
 
 }
 
 
 
 void Die()
 
 {
 
 Destroy(gameObject);
 
 }
 
 }
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avatar image SneakyLeprechaun · Jun 10, 2019 at 05:15 PM 0
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Have you tried printing out the name of the object you're hitting to see if it is actually colliding with the right one?

avatar image Glurth · Jun 10, 2019 at 05:15 PM 0
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"shoot something from the top of the collider" please clarify

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