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Question by Avash · Sep 14, 2014 at 10:11 AM · c#error

SetActive() Object reference not set to an instance of an object.

 GameObject Cube = GameObject.Find("Cube");
 Cube.SetActive(false);

I have this in my FixedUpdate, and the Cube gameobject is loaded but it still says object reference not set to an instance of an object.

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Answer by _MGB_ · Sep 14, 2014 at 10:13 AM

When you call SetActive(false) on an object it is totally removed from the scene. Therefore on the second time through your FixedUpdate it will be unable to find a "Cube" game object.

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avatar image Avash · Sep 14, 2014 at 12:34 PM 0
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Ok... How do I find inactive gameobject?

avatar image _MGB_ · Sep 14, 2014 at 01:12 PM 0
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You usually store a ref to it when it's active.

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