Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by albertofdb · Sep 13, 2014 at 09:10 PM · c#animationgameobjectroot motion

Moving gameobject with animation according to my script

I am developing a game with Unity3D with an horizontal list of elements which you can move with arrows. Here you can see an example:

example

I have created animations in order to modify the alpha value of the elements and to move them according to my script:

 void Update () {
     if (managePositionInUpdate) {
         transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width * positionX, Screen.height * positionY, 10));
     }
 }

In my animation, the alpha value of the centered element is initially 1 and after the animation the alpha value is 0.5, this works correctly; however, in this animation I have also put positionX of my script initially with a value A, and after the animation with a value B, and this doesn't work correctly.

I have tested the code and it works correctly without animation, but I can't get it works according to my animation. What can I do? I have read about apply root motion but It also doesn't work for me.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image albertofdb · Sep 13, 2014 at 10:53 PM 0
Share

The answer was here: http://answers.unity3d.com/questions/194798/scripting-animated-variables.html

Animations always "take over" the control of the animated value (position / rotation / or a script value) because it always sets the value to an absolute value. However you still can affect the value but you have to decide what's the better solution in your case:

Use LateUpdate() to modify the value. $$anonymous$$odify means you just scale the actual value ins$$anonymous$$d of setting it to a new value. In LateUpdate all animation components have applied their values for thi frame and you can "overwrite" the value as you need it. For a single value animation you can use an [AnimationCurve][2] and [sample][3] it yourself in Update, scale / modify the sampled value and assign it yourself.

http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$onoBehaviour.LateUpdate.html [2]: http://unity3d.com/support/documentation/ScriptReference/AnimationCurve.html [3]: http://unity3d.com/support/documentation/ScriptReference/AnimationCurve.Evaluate.html

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

HOW i SOLVE ROOT MOTION PROBLEM WITH ANIMATIONS MADE IN UNITY 0 Answers

Problem to play animation in C# 5 Answers

Controlling an animation by dragging a gameObject with the mouse 0 Answers

Distribute terrain in zones 3 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges