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This question was closed Sep 13, 2014 at 07:19 AM by vexe for the following reason:

Duplicate Question. Asked hundreds of times, google first!

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0
Question by Shnayzr · Sep 12, 2014 at 10:57 PM · c#datascenespass

How to pass data through scenes?

Hello

i have 2 scenes, Settings scene and a Gameplay scene.

in setting scene there is a sound option(on/off)

so if sound=off no sound in gameplay and viceversa

here is the sound script, the name of the script is Soundonoff

 public int soundset;
     
     void OnMouseDown()
 
     {
         if (gameObject.name == "Off")
                         
         soundset=0;
 
         else if (gameObject.name == "On")
 
         soundset=1;
     
     }


and my gameplay script (simple version)

 public Soundonoff ss;
 
 
 if (ss.soundset==0)
 
 //sound is off
 
 else if(ss.soundset==1)
 
 //sound is on



but i keep getting the error

"Object reference not set to an instance of an objet"

is there anyway to pass data through scenes?

PS:i already know about static and playerprefs so are these the only ways to pass data through scenes?

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avatar image yoyo · Sep 13, 2014 at 06:29 AM 0
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You could have a static C# class (not derived from $$anonymous$$onoBehaviour) with static properties that are initialized by a component in one scene and then can be used by a component in another scene.

avatar image vexe · Sep 13, 2014 at 07:20 AM 0
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A simple google gives

http://blog.christianhenschel.com/2013/05/16/how-to-pass-data-between-scenes-static-variables/

http://forum.unity3d.com/threads/global-variables-or-passing-data-between-levels.62809/

http://answers.unity3d.com/questions/532656/what-is-the-best-way-to-pass-data-between-scenes.html

http://stackoverflow.com/questions/19890538/accessing-information-between-scenes-in-unity

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