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Number of Materials Import Blender Unity
Hello,
I have imported a character from Blender to Unity .
In Blender it has 3 Materials clothMat, skinMat, hairMat ; each with 2 Textures.
(For skin and cloth diff and normal tex for hair a diff and a alpha texture)
Imported in Unity I got 7 Materials (see Picture) and I have to use all of them to get a complete textured model. Is there a way to fix this, so I get just the materials I use in Blender?
(Btw I used the .fbx, too, but there I got strange results)
Greetings Andy

 
                 
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