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Question by nordalk · Mar 21, 2013 at 04:15 PM · animationexportmaya

How to export an animation from maya into unity and get it too start on script command?

I've made 2 cylinders that i want to keep still but a script in unity should start the animation I animated it in maya and exported as fbx (with baked animation) and when I try to use it in unity i get the following error, here is no 'Animation' attached to the "Cylinder" game object, but a script is trying to access it. You probably need to add a Animation to the game object "Cylinder".

it's probably some stupid misstake im doing? thanks in advance for any help

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Answer by Yadavalli-Santosh · Sep 01, 2016 at 11:24 PM

@nordalk Hey buddy...I presume while exporting the maya object you directly exported it into an FBX During export process... After selecting Export to FBX....

Take a look at the right side of the popup window There must be an Animation tab

Make sure it is ticked

That should help I guess :)

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