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Question by davudovArtur · Jan 09, 2013 at 10:19 PM · erroraudiosoundkeypress

Play sound, while press any key

Hi, guys! I tried to make script which would make a sound after pressing any buttons.

I tried this script:

 using UnityEngine;
 using System.Collections;
 
 public class KeyPressSound : MonoBehaviour {
     void onGUI() {
         Event e = Event.current;
         if (e.isKey)
             Debug.Log("Detected a keyboard event!" + e);
             audio.Play();
     }
     void Update(){
     
     }
 }

But it doesn't make a sound :( What is my mistake? Thanks!

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Answer by robertbu · Jan 09, 2013 at 11:11 PM

You are calling audio.Play() at each frame, so the audio is being reset to the beginning at each frame so never has a chance to play. Change the code:

 if (e.isKey) {
 
      Debug.Log("Detected a keyboard event!" + e);
      audio.Play();
 }
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avatar image davudovArtur · Jan 10, 2013 at 03:33 AM 0
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I changed script:

using UnityEngine; using System.Collections;

public class $$anonymous$$eyPressSound : $$anonymous$$onoBehaviour {

 void onGUI() {
  if (e.is$$anonymous$$ey) {
  Debug.Log("Detected a keyboard event!" + e);
  audio.Play();
     }
 }

}

And now the error: Assets/Scripts/$$anonymous$$eyPressSound.cs(7,10): error CS0103: The name `e' does not exist in the current context

avatar image underfranks · Jan 10, 2013 at 04:42 AM 0
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You deleted the variable. Add

Event e = Event.current;

just above the if block.

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Answer by underfranks · Jan 11, 2013 at 11:16 AM

Looks like there is a typo in the function name. It should be "OnGUI" not "onGUI".

 void OnGUI() {
     Event e = Event.current;
     if (e.isKey) {
         Debug.Log("Detected a keyboard event!" + e);
             audio.Play();
     }
 }
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