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Question by tryptefan · Aug 09, 2019 at 06:38 PM · shadertexture2d

GetPixel in shader graph

Is there a way to find the color of a pixel (of a texture) at a given coordinate within my shader graph. Similar to Texture2D.GetPixel().

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avatar image TreyH · Aug 09, 2019 at 06:42 PM 0
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Like sample it? https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Sample-Texture-2D-Node.html

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Answer by TreyH · Aug 09, 2019 at 06:51 PM

I think you want the Sample Texture 2D node. It's a normalized coordinate, so you'd need to scale your input by the texture's width and height to go from 0 to 1:

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avatar image tryptefan · Aug 09, 2019 at 07:11 PM 0
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Thank you so much!

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