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Question by Chiki40 · Mar 20, 2013 at 01:24 PM · assetbundlewwwdownload

What's the matter downloading with 3G

I developed an application which downloads some assets and then instantiate them into objects. If I connect my device using wifi, there's no problem at all, but if I use 3G, some assets don't download properly (no download error, but when I try to instantiate them, the assetbundle.mainasset is null). ¿What's the matter with 3G?

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avatar image Graham-Dunnett ♦♦ · Mar 20, 2013 at 02:33 PM 0
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Probably means the assetbundle got damaged during transfer.

avatar image Bunny83 · Mar 20, 2013 at 02:42 PM 1
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Isn't there a general file size limit for 3G connections? I never had a device with 3G, so i can't tell.

avatar image Chiki40 · Mar 20, 2013 at 02:46 PM 0
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I don't know if I am sincere, but the bundles are small (max 17kb)and in each execution the assets which fail change (sometimes it's only 1, sometimes 5 of them fail and in one execution all of them worked)

avatar image PAHeartBeat · Mar 20, 2013 at 05:28 PM 0
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normally 3G Take more time then WiFi connection, and 3G depends on cellular network, and cellular network lots of time breaks for a second, if it's happen with you, your assets bundle or single assets will be damage, and not work proper

avatar image Chiki40 · Mar 20, 2013 at 06:45 PM 0
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Thank you PAHeartBeat! Setting a number of retries in the download seems to have fixed it (and it only takes one retry so it isn't a very odd solution).

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