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Question by copypasteearth · Aug 20, 2014 at 04:24 AM · c#monodevelop

is there a such thing as a script that is too long?

i have written a C# script in MonoDevelop and its about 4000 lines long. whenever im working on that specific script after a while MonoDevelop crashes. Im just wondering if there is a limit to the length of a script that would make MonoDevelop crash. i dont know why its crashing, what should i do to find out why? thank you for your time.

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Answer by Kiwasi · Aug 20, 2014 at 04:39 AM

4000 lines is too long, at least for readability and maintainability purposes. Consider doing some serious refactoring.

Ideas to consider

  • Make your code DRY. Anything you do more then once should be in its own method

  • Split the script into multiple classes in multiple files. Each class should have one task to do, and one task only

  • Use intelligent data structures to reduce the amount of space needed for variable declarations

I have no idea if the length is causing MonoDevelop to crash. Its possible that the auto error checking is finding your code to much to deal with.

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