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How could my model find materials in subfolder of texture fikder
Hello. I try to import FBX built in 3dsmax 2010. But my model could not find the relative textures after importing. My textures are allocated in subfolders of a folder named "textures".
How could I solve this stuff? Thank you for any suggestion.

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The asset hierarchy should be $$anonymous$$esh -> $$anonymous$$aterials -> Textures
Does the model have materials assigned? It's possible those materials don't have textures assigned.
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