Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rickstrife · May 11, 2015 at 07:36 AM · instantiateresourcesdynamicparenting

[Solved] How to Dynamicaly assemble an Object in your Resource Folder

Am trying to dynamically create a platform but I want the tiles to randomly assemble depending on length and type of tile/object I want to be part of the platform.

Example = stands for a piece of the platform + equals object

====

==+==

======

I have a Parent object in my resource folder which contains all I need to make my platform work But I need to dynamically make Sprites / Objects to be children of this parent before I instantiate the entire object.

Any Ideas I been looking and trying different things but no success yet. I already tried just to see but just instantiates the parent without the child :(

public class testing : MonoBehaviour { public GameObject parent; public GameObject child;

 void Start () {

     Vector3 spawnPos = new Vector3(transform.position.x, transform.position.y, 0f);
     //child = (GameObject)Instantiate(child, spawnPos, Quaternion.identity);
    // parent = (GameObject)Instantiate(parent, spawnPos, Quaternion.identity);

     child.transform.parent = parent.transform

     Instantiate(parent, spawnPos, Quaternion.identity);

 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Rickstrife · May 18, 2015 at 10:32 AM

I got IT!!

I basically had a dummy parent and extended from my Platform class to GeneratedPlatform and had a public array that held references to tiles. Before Instantiate I set the public array to a dynamically created array with tile refs and correctly build my platform.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Dynamic Material & Textures 1 Answer

Problems setting parent of instantiated objects 2 Answers

Parenting an instantiated Prefab? 1 Answer

Changing game object based on variable state? 1 Answer

how Load Prefabs after build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges