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Question by
isaacduncan02 · Jan 12, 2018 at 02:49 PM ·
rigidbody2dchildjointchild objectfixedjoint
Is it okay to give child objects rigidbodies?
The child object's positions is dependent on the parent object and it helps detect specific collisions for it. But there was post back in 2011 saying that this is bad practice. Alternatively should I use FixedJoints? Is there pros or cons for this?
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