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Question by
AyCeArmadillo · Sep 08, 2014 at 06:46 PM ·
networkrpcnetwork instantiate
Check client RPC and Instantiation calls
I want to check if the client is actually allowed to do certain actions (calling a RPC or spawning a prefab) and in case it is not, simply not do anything.
I haven't found a solution so far to validate what the server receives from the client.
http://forum.unity3d.com/threads/blatant-multiplayer-hack-threat.157058/
A solution presented there was using a check with NetworkMessageInfo, but since the thread is from 2012 I was wondering if there are better ways to do it nowadays.
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