Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CSpence97 · Jul 11, 2012 at 05:07 AM · rotationjavascriptrotate

How do I rotate planes around a cube?

Okay so I have 3 planes facing the camera. I want these to rotate around the cube that is in the center of all 3 of these cubes. I have tried parenting the planes to the cube and then I put this script for the cube

 function Update ()
 
  {
 
  
 
    transform.Rotate(Input.acceleration.x,-Input.acceleration.y , 0 );
 
    transform.Translate(2,0,0);
 
    
 
 } 

 

But It endlessly rotates. I want it to be on every left click it rotates 120 degrees. Thanks in advance!

~Connor

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Screenhog · Jul 17, 2012 at 08:09 PM

Well, to do something on a click, one good way to do it is:

 if (Input.GetMouseButtonUp(0)) {
     //put code in here
 }

Right now, you have it happening within an Update() function, which means it will happen every frame.

What I would do is have the three planes as children of the cube, placed where you want them to be in relation to the cube. Add this code within an Update function:

 if (Input.GetMouseButtonUp(0)) {
     Transform.Rotate(0, 0, 120);
 }

You'll probably also want a LookAt function on the planes themselves, so that they're always looking at the camera.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Jul 17, 2012 at 08:32 PM 0
Share

I think he is using a mobile device. Input.touchCount is more likely to do it.

avatar image CSpence97 · Jul 17, 2012 at 09:16 PM 0
Share

No It's for computer and on computer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you flip a card with smooth rotation? 1 Answer

Rotate an Object 1 Answer

How to rotate a 2D object on touch 1 Answer

Character to Ground and Turn Rotation 1 Answer

Return Camera Rotation Z axis to 0 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges