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Question by Arshia001 · Jul 19, 2011 at 04:40 PM · shadertransparencytransparent

Transparent shaders NOT working right, is there a work-around?

I'm trying to get a basketball hoop into my scene. The net uses the Transparent/Diffuse shader and transparent texture, but it won't display correctly. Here's a screenshot of what happens:

alt text

Unity can't seem to figure out which part is in front of which, and messes the final image. Any way to fix this? Or am I doing it entirely wrong? Tnx in advance.

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Answer by Kith · Jul 19, 2011 at 04:48 PM

Have you tried using a Cutout shader?

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avatar image Arshia001 · Jul 19, 2011 at 04:51 PM 0
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You're my new favorite person. :D

Could you explain the difference between transparent and cutout a bit, just for clarity's sake?

avatar image Kith · Jul 19, 2011 at 04:53 PM 0
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lol I'm glad I could help. Good luck!

avatar image Kith · Jul 19, 2011 at 05:02 PM 1
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Transparent/Diffuse allows partial transparency for models (for translucence and what not). Although this is sometimes useful, Unity sometimes has some problems deciding in what order to render things. Using a cutout shader solves that problem, because you're saying that something is either fully visible or fully transparent. That's kind of like a quick overview of it, but there is a lot of information regarding cutout shaders online.

http://unity3d.com/support/documentation/Components/shader-TransCutSpecular.html

avatar image Arshia001 · Jul 19, 2011 at 06:38 PM 0
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Tnx for all the info!

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