- Home /
Mesh-Avatar is animated at game launch and should not be
Imported a very simple, rigged, humanoid model from blender. It automatically start "running" once you start the game. I am using the mecanim animator to call play on w key for running, which then hyper animates the model. What did I mess up?
Comment
Your answer
Follow this Question
Related Questions
How can I make my own shader include file (.cginc or .glslinc)? 2 Answers
How does Unity handle alpha sorting? 2 Answers
How to implement an ammo counter using textured quads? [Scripting doubts] 2 Answers
Is it possible to control the polygon count of Unity's graphcis primitives? 2 Answers
Grass is very high 1 Answer